April
9
2012

The Importance of Reviews

Stars
I always knew I wanted to write stories, and I always liked reading them. But for a long time, I never wrote reviews. Until I started considering self-publishing, I didn’t want to spend the time. Sure, I read reviews to decide what I wanted to spend my money on, but I never bothered writing my own. Then I started this blog, and I needed something to talk about. So I started posting reviews on Goodreads for some books I liked, and cross-posting here (for the record I no longer cross-post most reviews; check out the Goodreads follow-me link).

But as I moved toward publishing, and especially after publishing, I became increasingly aware that reviews are the lifeblood of artists. When I think about buying a book or DVD or video game, I’m gonna look on Amazon (and Goodreads for books) and see what the average rating is. I’m going see how many people rated it. I think even people who don’t read the reviews will look and see, well this book got 4.5 stars while that one got 3.2, I’m going with the first one.

So yeah, sometimes I just don’t feel like leaving a review. But when I can, I try to now. Because I realized that, besides buying books, this is one of the best ways to support the authors I like. So if you like or love a book you read, make sure you stop by Amazon or Goodreads and give it some stars.

April
1
2012

Cover Reveal

Several people have asked about book 2 in the Skyfall Trilogy. It’s still several months away. But I do have the cover to share.


Click for Larger Version

Cover design by Robin Ludwig Design Inc.
http://www.gobookcoverdesign.com/

March
27
2012

New Facebook Page

I made an author page on Facebook! That’s gotta be some kind of author milestone, right?

March
23
2012

Children of Sun and Moon giveaway

The wonderful folks over at Pure Textuality are doing a giveaway for Children of Sun and Moon. Enter your email address today for you chance to win a free copy. Winner chosen Saturday evening.

Also, check the review of Children of Sun and Moon over there.

March
22
2012

Review of Caged by Amber Lynn Natusch

Caged (Caged, #1)Caged by Amber Lynn Natusch

My rating: 5 of 5 stars

I didn’t know exactly what to expect when I started Caged. I knew it had some kind of urban fantasy element, and some kind of comic element. It starts off kind of slow, the narrative mainly driven by Ruby’s voice. Fortunately, that voice is very compelling. The way she keeps score of every conversation or event (“Ruby – 1, Sean – 0″) stuck with me even after finishing the book.



What I didn’t know, and didn’t begin to figure out until a little ways in, is exactly what supernatural elements were in the book. We learn early on that Ruby is empathic, but she uses this only a little, so I began to wonder just how much fantasy there was going to be. And then Sean and Eric begin vying for her emotions, and Ruby finds herself inexplicably drawn to Eric, though she knows Sean is a better guy.



Judgment isn’t one of Ruby’s strong suits. And boy does she ever pay for it. I’m hesitant to say more, because I don’t want to spoil the surprise about what’s really going on in the story. I will say, however, that while it has a comic voice, parts are very dark and disturbing.



Regardless I really enjoyed reading it.



View all my reviews

March
12
2012

Children of Sun and Moon Discount

Children of Sun and Moon is now available for only $2.99… Happy Reading!

March
3
2012

REVIEW: Thread of Hope

I wouldn’t normally review a non-fantasy book here. Actually, I don’t read much non-speculative fiction. But I enjoyed this thriller a lot, and indie authors need extra support.

I don’t normally read straight thrillers. I was browsing the Kindle boards and the description caught my eye, so I figured I’d give it a try–and I’m really glad I did. I read THREAD OF HOPE in three sittings. The pace was fast without barreling through the plot. The characters felt real, especially Joe, the protagonist.

Joe lost his daughter years ago. Never knew what happened to her. Now he works as a PI, helping other parents find their lost children, or at least find closure. When his best friend is accused of a crime and badly beaten, Joe has no choice but to return to his hometown. At first, he just wants to clear his friend’s name. But Joe soon finds himself having to use his skills at finding lost kids.

I really found myself rooting for him. *Minor spoilers ahead* Even when he’s doing bad things, things he admits are rotten, like beating up an eighteen-year-old boy, I got why. Because the arrogant little pimp thought he could do or say anything he wanted. Thought he was too rich to be held accountable, for things like saying Joe’s dead daughter would have grown up to be a whore. (Though it surprised me how little consequence Joe faced for this action.) *end spoilers *

Joe doesn’t quit. He doesn’t give up. He’s on a mission to help families that have lost children, no matter what feathers he has to ruffle to do it.

One minor quibble: There were a few more typos than I’d expect in a work this length. They weren’t glaring, mostly little things like “thing” for “think” or an extra closing quotation mark. But there were at least six or so of these I noticed.

February
29
2012

Final Fantasy XIII-2

I recently finished the main storyline for Final Fantasy XIII-2. Like its predecessor, there’s more to do after the main story, although not quite as much. I don’t have a lot of time for big RPGs anymore. But for Final Fantasy, I try to make time. FFXIII-2 and FFXIII both caught a fair amount of criticism (for different things). I think more than they deserve. (And I truly hope Elder Scrolls VI will be co-op, so I can play with my wife–otherwise it would take up too much time.)

FFXIII-2

FFXIII was linear, but that wasn’t a huge problem for me. I enjoyed its tight story and interesting battle mechanics. Aspects of the game were needlessly complex, even convoluted a problem that persists in monster system of FFXIII-2. And, of course, like many JRPGs, some of the character designs were questionable. But I had fun.

And I had almost as much fun with FFXIII-2. I was not a big fan of the monster system, though it had its appeal. I often wished I just had a third real character to customize, rather than dealing with the cumbersome monster collection, advancement, and infusion system. But this system seemed to receive the praise, while FFXIII-2 was criticized for its story.

I actually liked the story. The plot revolves around time travel. I don’t want to totally spoil it, but an immortal time-traveler is disrupting the timeline, creating paradoxes, to correct what he feels is a tragic curse. The voice acting ranges in quality, and sometimes the villain’s voice and lines are over-the-top. But, in the end, I liked him because he was no cardboard nemesis without rhyme or reason. He was one of the more complex and compelling villains the series has ever had.

The game unfolds in a more-or-less nonlinear manner, where the heroes can travel between different locations, in different eras, using the Historia Crux. They play out different adventures, and can even reset and replay aspects of history. Accounting for variable difficulties, they can tackle tasks in a relatively open order. I didn’t love the way the Historia Crux map was set up. It made navigating the time periods a chore, as you were following nodes on a map, not choosing from a list. If you forgot where a node was, you might have to hunt for it.

The actual mechanics of time travel were sometimes questionable, and mostly underutilized (a legitimate criticism reviewers made), though the “change the future change the past” motif was not as nonsensical as some make it sound. It didn’t have the simple elegance of Chrono Trigger’s time travel. On the other hand, it played up more complex themes about free will and fate and whether one should change the future, even if you can.

What really matters, though, is that I had fun almost throughout (a few frustrating sections and tedious mini-games aside). Actually, forget the aside–I kind of hate mini-games, especially when the game makes them compulsory to achieve full completion. Developers can achieve diversity of game play without forcing players to jump through random hoops.

4 out of 5 stars.

February
24
2012

Working hard and taking a break

Just finished the first draft of Legacy of Moon and Fire, Book 2 of the Skyfall Trilogy. I have to let it sit for a while to get a fresh perspective before draft two. Which means time for other activities after a marathon of writing.

February
18
2012

Goodreads

For those that haven’t heard of it, Goodreads is a great site for rating and recommending books. They have a huge database and a lot of members. I just added Children of Sun and Moon to the site.